Level 1 Papers

Level 2 Papers

Level 3 Papers

Level 4 Papers

Level 5 Papers

Summer School Papers

Industry Papers

Visual Design for Interactive Media

Computer Graphic Design 1

Computer Graphic Design 2

Studies in Visual Communication

Computer Systems

Computer Communications

Programming with Data Structures

Object-Oriented Program Design

Database Practice and Experience

Introduction to 3D Modelling and Animation

Information Discovery

Visual Design for Interactive Media

Internet Applications

Logic and Computation

Software Engineering Development

Software Engineering Process

Programming Usable Systems

Interactive Computing

Electronics for Digital Systems

2014 Papers
Level 2 Papers >> All Papers
COMP221A,B,S Introduction to 3D Modelling and Animation

10 Points

Introduces 3D modelling concepts through self-paced laboratory exercises. Students will use polygons, nurbs, and texturing to develop simple scenes. Basic key framing, path animation, and the use of dynamics are explored, along with the effects of lighting and cameras for rendering.

Learning Outcomes
By the end of this paper, students should be able to demonstrate competent use of the software package used in their chosen theme, and explain the general concepts that relate to this theme.

Pre Requisite Papers
COMP103 Introduction to Computer Science 1 or
COMP123 The Computing Experience

Lecturers and Tutors

Summer School


    • COD Computer Science
      Room: G.1.23
      Phone: +64 7 838 4021

A Semester


    • COD Computer Science
      Room: G.1.23
      Phone: +64 7 838 4021

B Semester


    • COD Computer Science
      Room: G.1.23
      Phone: +64 7 838 4021

Moodle Link

Official Timetable Information

COMP221A/B Students should expect to spend about 12 hours per week on this class for the first 6 weeks of the semester. Each student will have 4 scheduled laboratory hours each week. In addition the student may choose to spend additional time in the laboratory. The remaining time should be spent in preparation or review of the coursework. The the last 6 weeks of semester there will be no workload.

Summer School Students should expect to spend about 24 hours per week on this class for the first 3 weeks of summer school. Each student will have 8 scheduled laboratory hours each week. In addition the student may choose to spend additional time in the laboratory. The remaining time should be spent in preparation or review of the coursework. There will be no workload for the last half of summer school.

Required Reading
A theme coursepack needs to be purchased from Campus Copy once students have chosen their theme and had this selection approved by the tutor.

Computing Resources
Practical work and 'show & tell' sessions will be done in R-Block Labs 3 & 4 (RG.10 & RG.11).

Assessment Ratio
Internal assessment/final examination ratio 1:0

Assessment Components
This is an internally assessed paper. You must achieve a minimum grade of 50% in the coursework to pass the paper.

The P2 project is a 'compulsory assessment item' of the paper (See the University Calendar 2014 - Assessment Regulations, 20.(3) p131). Missing this component of the paper without excuse will result in an Incomplete 'IC' grade.

Grading Schedule
The one ‘theme’ chosen will consist of two introductory level practicals (P1s) and one more advanced, project-like practical (P2). Students will also be expected to take part in online discussions of their work using Moodle.

The P2 is a 'compulsory assessment item' and must be submitted.

P1s: In the theme, the first P1 is worth 10%, and the second is worth 20%. Each P1 is broken into sessions (the number may vary, but will be between 3 and 5). After each session you will be required to answer a set of questions on the review page, and to get your demonstrator to assess work you have done. Your demonstrator will mark your practical on a scale of 0 to 4.

  • 0 – Did not attempt the module/session, or late work.
  • 1 – Limited attempt in the module/session.
  • 2 – Module/session attempted but not completed.
  • 3 – Module/session completed but not to a satisfactory level.
  • 4 – Substantially completed the module/session to the satisfaction of the demonstrator.

Please note this marking scheme is not a detailed assessment of your work. If you want to discuss your work in more detail, ask your tutor.

The demonstrator will record your verification, and stamp the review page - do not lose this, as it is your proof of completing the practical. Verification should be obtained from a demonstrator as soon as possible after completing the module.

P2: The P2 is worth 60%. The P2 is assessed on design, presentation (at the show and tell session), and reflection report.

Moodle: During the theme, you are expected to keep a progress diary in your Moodle workbook, and to participate in the appropriate discussion groups, including submitting a project proposal and design outline. 10% of the mark is based on these contributions.

Assessment Deadlines
The assessment deadlines follow the first theme deadlines for COMP223 and COMP278. The P1s are due at the end of week 5 and the P2 is due in week 7 (week 3 in summer school). There is no work due in the second half of the paper, since this is only a 10 point paper. Exact due dates for P1s and the P2 will be posted in Moodle.

Attendance Policy
“Show & Tell” attendance is compulsory. Attendance at scheduled labs is expected. Laboratory practicals are integral to the course. Scheduled labs are the only time when coursework can be assessed. Students are also expected to regularly participate online using moodle.

Lecture Outlines
This is primarily a self paced laboratory paper. Each student will work through material from one theme. The organisational lecture will introduce the themes and the paper structure. ‘Show & Tell’ sessions will allow the student to demonstrate practical work to the lecturer, tutor, and other COMP221 students.

Paper Structure
Refer to the COMP223 entry for information on how the paper is organised and its important dates.

Other Information
Restrictions: Students enrolling in this paper and one of COMP223/COMP278 cannot include the same 3D Modelling and Animation theme in their COMP223/COMP278 module selections.

Tutor Coordinator
The first person to contact in relation to any course matter (queries, problems, help, etc) is your tutor. All enquiries should be sent via Moodle.

Academic Integrity
Follow this link for Academic Integrity information and this link for detailed explanation of How to prevent plagiarism in Computer Science assessment items.

Performance Impairment
Follow this link for information on Performance Impairment.

Student Concerns and Complaints
Follow this link for Student Concerns and Complaints information.

Application for Extension
Follow this link for information on applying for an Extension.

Review of Grade
Follow this link for information on applying for a Review of Grade.

University Regulations
Your attention is drawn to the following regulations and policies, which are published in the University Calendar:

  © 2007 FCMS. The University of Waikato - Te Whare Wananga o Waikato