This paper introduces interactive computer graphics, 3D modelling, real-time rendering, and animation; as applied to computer games.
Topics covered include: vector graphics, 3D modelling and animation, and real time rendering with an introduction to shaders. Practical work will involve programming computer game scene presentation and interaction, including camera motion, navigation, collision detection and character animation.
COMP204 Object Oriented Program Design or
COMP258 Engineering Usable Systems
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Internal assessment/final examination ratio 2:1
Class attendance is expected. The course notes provided are not comprehensive, additional material will be covered in class. You are responsible for all material covered in class.
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