A lecture and laboratory based module on the use of 3D immersive computer game engines. Topics will include 3D modelling, texturing, lighting effects, use of pixel shaders, game physics, scripting of game play, and use of game engines for non game program development.
COMP336 Graphics and Computer Games and
a further 40 points at 300 level in Computer Science
COMP536 Advanced Graphics and Computer Games
Official Timetable Information
Internal assessment/final examination ratio 1:0
Class attendance is expected. The course notes provided are not comprehensive, additional material will be covered in class. You are responsible for all material covered in class.
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