Project
description (the original proposal)
The aim
of the project is to increase our knowledge of how emerging digital
technologies can help our understanding and explanations of social
history.
Within the
period October 2000 - January 2001, we will conduct a pilot study
for a novel multimedia product based around the Beeches Road Town
House archaeological site in Cirencester. Corinium (Roman
Cirencester) was the major Roman administrative centre for south-western
Britain, and the second largest town in Roman Britain.
The Town
House was constructed in the mid to late fourth century and excavations
have revealed the full outline of the building and a number of spectacular
mosaics, including the Hare Mosaic. Cirencester has one of the most
complete archaeological archives for the Roman period, including
the largest excavation and study of a fourth century cemetery site
in Western Europe. The latter has provided invaluable demographic
information about the age, sex and health of the local population
in the fourth century. The town has a large provenanced coin
collection which is a unique source of information about not only
the economic life of the town but changes in occupation.
One of the
particular problems that the museum faces is how to relate an excavated
archaeological site and the artefacts found there to the social
history of the period. This is where we think that new computer
and communications technologies can help.
Multimedia
and Internet-based technologies have been in use in museums for
several years. Though many consider them as ‘tools’ for the
dissemination of secondary information concerning the museum’s resources,
others have believed that they may have a deeper significance for
both the methods of working within museums and the way that an informed
public can interact with the collection.
Through
the use of various visualisation tools (for example, 'avatar' technology)
we will explore how to construct an experience that addresses a
number of key issues:
- how
to present history as a process of conjecture and exploration,
rather than simply a matter of facts;
- how
to represent a site and an historic period for which there is
no single dominant explanatory narrative;
- how
to represent social history through different viewpoints by using
techniques from theatre such as characterisation;
- how
to visualise aspects of historical reconstruction about which
we are less than certain, without implying definite knowledge.
This will be a community-based
project, involving the participation of a range of ‘knowledge’
and ‘stake’-holders (e.g. local historians and teachers as well
as Museum and University staff) in discussions, especially around
the visual interpretation and representation of the past.
The main
outcomes will be a prototype world wide web site and a written report.
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