Origins
- overview
The Visual Assistant
(VA) is free downloadable software for visualisation in 3D environments
(especially theatre performance).
The main aims of
the VA are as follows.
It has been designed
through the study of the underlying working practices of creative people
It is recognised
that 'creative practice' is a different kind of work from more routine,
or 'technical practice'. By working alongside creative practitioners,
some aspects of this difference have been observed and translated into
the code or language of the software (what others might refer to as the
'interface').
It enables the
activity of 'sketching' on a computer screen
The VA is primarily
interested in supporting creative activities in the real world, as thus
aims to support creative processes, rather than be concerned about products.
As with a sketch, the possibility of failure is not demoralising.
Rather, the free nature of the medium encourages experimentation.
It uses collage
as a representational form, rather than photorealism
Almost all 3D computer
graphics is built around Euclidean geometry. Scenes are rendered
according to this geometry and are supposed to be read in the same way.
This has serious limitations, especially for creativity, where a less closed
system, is preferable. The scenes produced in the VA are more like
3D collages, with the assemblage of roughly cut images with definite boundaries.
Like collage, this enables the re-use of existing material which is transformed
by a new context of meaning.
It explores the
relationship of 2D to 3D representation
There is no clearly
worked out set of conventions as to how 2D images should behave in 3D space.
The VA explores a 'code' (in Eco's sense of the term) through which this
may be realised. Features such as lighting, for example, cannot be
represented in the normal way.
It is very simple
to learn and use
Despite its innovative
form, the VA has aimed (and to a large extent has succeeded) in being accessible
to even novice computer users. The intention has always been
that a person should be able to see it being used for five or ten minutes
and feel confident enough to have a go. Then, within a relatively
short period of time, they should be competent enough to build simple models
with confidence.
It is an example
of appropriate technology
Many software products
aim to exploit the latest capabilities of computer systems and one suspects
that the needs of users are not always to the front. The VA uses
the technology that is required, and nothing more. It has always
fitted onto a floppy disk and will run in as little as 8Mb of RAM.
The long-term VA
project aims to explore a range of forms of creative practice (fine art,
designer-maker practice, photography, creative writing, etc.) in order
to address larger questions of the relationship of digital technologies
to the real-world processes of creativity. As a first step in this
process, development has been primarily involved with the theatre and with
the creative activities that precede a live production.
The following comments
from users of the VA express what has been achieved...
-
it creates atmosphere
rather than detail;
-
it enables me to
describe an environment within which action can take place;
-
it helps overcome
the tyranny of the televisual close-up;
-
it can be a medium
for visual improvisation.