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There
is increasing interest in taking 3D computing 'out of the box' - i.e. no
longer seeing it as restricted to a monitor, keyboard and mouse but as
interacting with inhabited real-world environments. This can mean
sensing the position of (human) bodies in (real) space, or providing computer-generated
output to people when in the 'real world' (i.e.not sitting in front of
their monitor). There are a number of reasons why we might want to
do this. For example, in the theatre or in public spaces we can detect
human movement and the environment can respond to it. Or, if we can
detect geographical location, we can provide computer-generated material
that is appropriate to it.
Below
you will find some information on these technologies.
Motion
capture in theatre
-
MidiDancer
MidiDancer is a sensory device developed by artistic director Mark Coniglio
that allows the movements of a performer to control media devices within
the stage space. MidiDancer consists of eight sensors built
into a costume and placed at strategic locations around the body, e.g.,
the elbow or knee. As these joints bend, the movement of the sensors is
measured by a tiny microcomputer and the information encoded into a form
that can be sent via a radio transmitter. Offstage there is a receiver/decoder
which is connected to a Macintosh computer running a software program called
Interactor.
-
Steim
Has several products including:
-
LiSa
(Live Sampling): a real-time audio manipulation environment that runs on
Apple Macintosh.
-
BigEyeis
a Macintosh program designed to take video information and convert it into
Midi messages. It allows tracking of objects through space.
-
Image/ine
is a Macintosh program that allows a user to manipulate visual source material
in a live performance environment. Video sampling and playback, keying,
displacement and other effects are available with video (live and recorded),
-
Intelligent
Stage at the The Institute for Studies in the Arts, Arizona State University.
-
Touch
sensitive dance floor at the University of Texas ... is just
what it says it is.
Artists
who work in this field ...
VR
technologies
-
Data Gloves:
the Nintendo/Mattel
PowerGlove
is described in an article by Chris Hand.
-
Wearable
computing. A raof products from Bristol University including
CyberJacket and BlazerJet.
-
Head mounted
displays (HMDs) - vrHeadsets
sells entry-level HMDs and will hire them out for special events (HMD based
on a pair of I-glasses LC and and InterSense Inter Trax 30).
-
Robots:
a site which describes how to build them.
-
Electronics:
This is an ftp site for the circuit cookbook with lots of stuff of use
to the artist and designer who wants to start integrating hardware/software.
-
Geo-positioning:
GeoVRML
is an effort to provide support for representing and visualizing geographic
data using standard VRML97
-
U-Wear:
product design work on wearable computers which includes sketches, model
photos and very short text.
-
CAVE:
The CAVE is a projection based virtual reality system aimed at providing
immersion. You can find out about the original CAVE
Virtual Reality System and examine various Cave
environments re-written in VRML.
-
Many (Virtual)
Reality Centres are in the public domain and are accessible for artists
and
-
designers.
They include large format curved screens up to 20 metres across and 4 metres
high and involve some form of integral interactive device. See, for
example, the Virtual Reality Centre
at the University of Teesside.
-
The DOME
gives a 180 by 180 degree field of view and is about 6 metres to 8 metres
across.
Reality
Centres and DOMEs, like the Hemispherium™ at the University ofTeesside,
provide mulit-user, immersive and interactive environments. in which VRML
environments can be viewed.
VR
information
-
VR
(general) Chris Hand will introduce you to VR. this site decsribes
hardware and software to get you going.
-
VVECC
(The Visualization and Virtual Environments Community Club) hold some very
interesting one-day events on a variety of VR topics and they are are well
documented.
Health
& Safety issues
-
Costello,
P.J. (1997) Health and safety issues associated with virtual reality:
a review of current literature. JISC Advisory Group on Computer
Graphics, Technical Report No.37. [HTML]
Some
reading ...
-
Argyle,
M. (1975) Bodily communication, second edition. Methuen & Co.
Ltd., London, UK.
-
Baudel,
T. and Baudoin-Lafon, M. (1993) Charade: remote control of objects
using free-hand gestures. Communication of the ACM 36(7) pp. 28-35.
-
Benford
et al. (1997) Embodiments, Avatars, Clones and Agents for Multi-User, Multisensory
Virtual Worlds, Multimedia Systems, Springer-Verlag, Berlin Germany.
-
Bolt,
R.A. (1980) Put that there: voice and gesture at the graphics interface.
Computer Graphics 14 pp.262-270.
-
Capin,
T.K. (1997) The HUMANOID environment for interactive animation of
multiple deformable human characters, IEEE Computer Graphics and Applications,
March 1997,
-
Cruz-Neira,
C., Sandin, D.J. and DeFanti, T.A. (1993), Surround-screen Projection-Based
Virtual Reality: The Design and Implementation of the CAVE, in Proceedings
of ACM SIGGRAPH '93, Anaheim, CA.
-
Davies,
C. (1998) Osmose: notes on being in immersive space. Digital
Creativity 9(2) 65?74.
-
Davis,
J. and Shah, M. (1994) Visual gesture recognition. IEEE Proceedings Visual
Image Signal Processing 141(2) pp.101-106.
-
Fels,
S.S. (1990) Building adaptive interfaces with neural networks: the Glove-Talk
Project study. PhD Thesis, Department of Computer Science, University of
Toronto, Ontario, Canada, unpublished.
-
Hauptmann,
A.G. (1989) Speech and gestures for graphic image manipulation. Proceedings
of CHI'89, May 1989, pp.241-245.
-
Hull,
Richard; Neaves, Philip; Bedford-Roberts, James (1997) Towards Situated
Computing. Hewlett-Packard Technical Report HPL-97-66 [HTML]
-
Konneker,
L.K. (1984) Graphical interaction technique which uses gestures.
Proceedings of the IEEE First International Conference on Office Automation,
New Orleans, LA, USA, pp. 51-55.
-
Kruegger,
M.W. (1991) Artificial reality II. Addison-Wesley, Reading, MA, USA.
-
Mann,
S. (1997) Smart Clothing: The " Wearable Computer" and WearCam...
[HTML]
-
Weimer,
D. and Ganapathy, S.K. (1989) A synthetic visual environment with
hand gesturing and voice input. Proceedings of CHI'89, May 1989, pp.235-240.
-
Zimmerman,
T.G., Lanier, J.Z., Blanchard, C, Bryson, S. and Harvill, Y. (1987)
A hand gesture interface device. Proceedings CHI + GI '87, pp. 189-192.
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