IT for Smart Renewable Energy Generation and Use (IT4SE): 2010-2014: 400,000 Euros.
Funded by the German Federal Ministry of Education and Research (BMBF) as part of Asia Pacific Research Area (APRA) initiative. It involves the University of Applied Sciences Augsburg (Germany), Augsburg University (Germany), and the University of Waikato. I am the Principal Investigator for this project at the University of Waikato.
Leonardo: A Multi-national Exploration in Interaction Design Education and Research: 2004-2008: NZ$600,000 plus 600,000 Euros.
Funded by jointly the New Zealand Tertiary Education Commission and the European Commission. It involved the University of Canterbury, the University of Waikato, Wanganui School of Design, Upper Austria University of Applied Sciences Hagenberg, the University of Lancaster, the University of Nottingham, and the University of Ljubljana. I was the Principal Investigator for this project at the University of Waikato.
Large Interactive Display Surfaces (LIDS): 2000-2002: $300,000. Funded by the Foundation for Research, Science and Technology (FRST). It involved the University of Waikato and Auckland University of Technology. I was a Co-Investigator for this project at the University of Waikato.
Collaborative Information Gathering (CIG): 2000-2002: $200,000. Funded by the Foundation for Research, Science and Technology (FRST). I was a Co-Investigator for this project at the University of Waikato.
Below is a list of past and present postgraduate students.
Matthew Jervis, Azmi Bin Mohd Yusof, Simon Laing, Howard Gaukrodger, Akram Darwish, Beryl Plimmer
Pushkar Dhawale, Nicholas Lane, Daryl Budd, David King, Paul Klein, Daniel MCKenzie, Beverley Rogers, Kohl Bromwich, Chris Deaker
Jernej Porenta (Slovenia), Graeme Caldwell (UK), Alexander Lang (Austria), Manuela Hutter (Austria), Daragh Byrne (UK), Rune Hoegh (Denmark), Antje Hansen (Germany), Miriam Schneider (Austria), Michiel Vandebril (Belgium), Simon De Schutter (Belgium), Wim Vanden Broeck (Belgium), Michael Kugler (Germany), Florian Reinhart (Germany), Kevin Schlieper (Germany)
International Journal of Human-Computer Studies, IEEE Transactions on Software Engineering, IEEE Software, International Journal of Mobile and Blended Learning, Behaviour and Information Technology, Interacting with Computers.
ACM CHI, ACM UIST, ACM CSCW, ACM TEI, ACM IVA, ACM IUI, ACM MobileHCI, ACM EICS, ACM ACE, British HCI, INTERACT, IV, IEEE PacificVis, IEEE CGIV, IEEE CBMS, OZCHI, AUIC, CHINZ, CITA, I-HCI, DIILT.
CHINZ (2002, 2007, 2008, 2011), APCHI (2004), Ontoract (2008), ODIS (2009), FSEA (2014).
Association for Computing Machinery (ACM)
ACM Special Interest Group on Computer-Human Interaction (SIGCHI)
ACM Special Interest Group on Computer-Human Interaction New Zealand Chapter (SIGCHI_NZ)
Designers Institute of New Zealand (DINZ)
The University of Waikato Postgraduate Scholarship (1995-1996)
Massey University Postgraduate Scholarship (1993-1994)
This thesis presents a series of pilot studies and experiments which explore the effectiveness of different human-to-human communication media in supporting synchronous computer-based shared workspace interaction between small groups of people working on cooperative tasks. Four important factors of synchronous shared workspace, communication medium, group size, and group task are examined in these studies.
Two pilot studies have been carried out to evaluate a shared workspace conferencing software, supplemented by face-to-face, audio-based, and text-based communication media, in providing the shared workspace for groups of two people working on a range of different cooperative tasks. The results of these studies along with the findings of other research are then used to define the scope of the substantive experiments of the thesis.
The first major experiment studies the relative impact of face-to-face, full-motion video, slow-motion video, and audio-only communication media when they are used in conjunction with shared workspace software to support dyadic group problem-solving tasks. The study measures (i) the subjects' satisfaction and ranking of the work environments using a number of questionnaires, (ii) the style of the conversation patterns between the subjects, and (iii) the groups generated solutions to the problems. The results of the experiment indicate that although the subjects rate face-to-face communication to be slightly more "natural" than the others, there are no differences between the outputs of the groups, or the style of the groups' communication patterns under different communication settings.
The second experiment examines the relative effectiveness of face-to-face, and audio-only communication media in supporting conferencing software to provide a shared workspace environment for groups of three people working on cooperative problem-solving tasks. The study also examines the effects of changing the group size from two to three under similar experimental conditions. The three measures of the previous experiment are also used in this study. The results show that there is very little difference between the subjects' satisfaction of the two environments, and no difference between the environments in terms of the groups' outputs, or the style of the groups' conversation patterns in each of the settings.
The results of the experiments of the thesis have been used to draw a number of conclusions which are important for improving the design of synchronous computer-based shared workspaces to provide more effective means of supporting group work and group communication between physically remote collaborators. In particular, it is suggested that in this type of interaction, audio communication is very important, but that the further addition of video communication in any form is of no perceptible benefit.
The thesis also presents a critical review of previous research on human-to-human communication and group work in both computer-based, and non-computer-based work environments. Directions for future research are also discussed.