#include "prey.h" Prey::Prey() { name = ""; nutrition = 0; ease = 0; replenish_factor = 0; quantity = 0; extinction = 0; } Prey::Prey(string name_value, double nut_value, double eas_value, double rep_value, double qua_value) { name = name_value; nutrition = nut_value; ease = eas_value; replenish_factor = rep_value; quantity = qua_value; extinction = 0; } void Prey::set_values(string name_value, double nut_value, double eas_value, double rep_value, double qua_value, int extinct) { name = name_value; nutrition = nut_value; ease = eas_value; replenish_factor = rep_value; quantity = qua_value; extinction = extinct; } void Prey::replenish(double max) { quantity = quantity * replenish_factor; if (quantity > max) { quantity = max; } } string Prey::get_name() { return name; } double Prey::get_quantity() { return quantity; } double Prey::get_nutrition() { return nutrition; } double Prey::get_ease() { return ease; } int Prey::get_extinction() { return extinction; } void Prey::set_quantity(double amount) { quantity = amount; } void Prey::set_extinction(int value) { extinction = value; }